Week 3
This weekend I worked on a variety of things for the project.
To start, I set up a lighting scheme for the piano. Then I worked on texturing the piano and setting it up so the keys would be easily animated. The piano has a basic black phong texture on it and white keys have a blinn. The pivot points of each key has been moved to the top so that they can tilt as they are played realistically.
As you can see above, the key is easily tilted to look like it is being played. The key is middle C. Below is a test render of the piano with basic textures, the floor has a standard wood texture that I will be doing myself when I continue texturing.
This weekend I spent 5 hours on Saturday and 4 hours Sunday in the motion capture studio at Montgomery Hall. Chad and I attempted to do a hand capture by taping me up in a variety of ways. We tried two different types of markers on my hands while I played a small keyboard.
We had a variety of difficulties with the Day 2 setup. First, there is not a 5 fingered skeleton in Vicon and it will require me building it. Second, the cameras are not set up to capture in a small space. The cameras were having trouble reading the small markers. I plan on creating my own gloves for the project that may allow me to have a quick setup and have large enough markers that the studio cameras will have no problems picking them up.
This week I will be working on getting the motion capture data into Motionbuilder. I may also have to build a skeleton in Vicon for the 5 finger tests. On Day 1 we used a 3 finger skeleton in Vicon and it was successfully brought into Motionbuilder. However we did not get a chance to build the 5 fingered skeleton in Vicon to bring into Maya. I’m also going to look into the Peelsolver plugin for Maya which allows you to bring in motion capture data straight in and therefor skipping the Motionbuilder step.
Here’s a basic lighting scenario with the piano modeled by Kyle Blair. I’ll be texturing and continue lighting it over the weekend.











