The past two days I have been working first on the Fur Elise capture and then on one of the Mary Had A Little Lamb captures. The more and more I worked on the Fur Elise capture the more I noticed issues besides the jittery leg. After working in MotionBuilder with the FCurve editor on Wednesday I realized the hands weren’t level. For some reason when I applied the motion to the Mia character (whose skeleton I use on my Maya models) the hands became uneven. This problem is not fixable because keying the hand defeats the entire purpose of the glove exercise and it would be near impossible to key the subtle hand movements of a real human. Therefor I decided that I would go ahead and simplify the process and get a one hand capture working before I go back to the two hands.
At this point I started working on a Little Lamb capture. At least 20 or 30 times I reworked the location of the markers on the actor and debated on different sizings of the actor. I have two examples below of the type of issues I’m running into. This weekend I will continue to work with the Little Lamb capture.
Also I spoke to Dave Kaul about moving the cameras and he told me I need to speak with Anthony at the cage about that. If I cannot get the Little Lamb capture working, I will be pursuing the movement of the cameras but will also go ahead and recapture without moving them on Sunday. I have a friend that can play a basic song on the piano and he will be getting in the suit so that I can ensure a clean capture and hopefully a quicker cleanup than my past captures.
I also spoke with my modeler and he will be modeling the skeleton and painting its weights in the next week. After that he will be painting the weights on my alien character. The piano will be played by the skeleton until the alien is finished and working properly.